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・ David L. Mackenzie
・ David L. Martin
・ David L. McDonald
・ David L. McNulty
・ David L. Mills
・ David L. Morril
・ David L. Niezgodski
・ David L. Norton
・ David L. Norvell
・ David L. Osborn
・ David L. Paterson
・ David L. Paulsen
・ David L. Payne
・ David L. Petersen
・ David L. Phillips
David L. Pulver
・ David L. Rabinowitz
・ David L. Reich
・ David L. Richards
・ David L. Ricken
・ David L. Robbins (Oregon writer)
・ David L. Robbins (Virginia writer)
・ David L. Rose
・ David L. Seymour
・ David L. Shapiro
・ David L. Shirk Ranch
・ David L. Sleeper
・ David L. Sokol
・ David L. Soltz
・ David L. Spector


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David L. Pulver : ウィキペディア英語版
David L. Pulver
David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, with a History degree from Queen's University. He is the author of more than fifty role-playing game rulebooks and supplements, including the award winning ''Transhuman Space''.
==Career==
Steve Jackson and David Pulver coauthored a novella entitled ''Thera Awakening'' that was distributed with the Interplay computer game ''Stonekeep''. This novella describes the back story and history of the ''Stonekeep'' world and characters and was completed before the game itself was finished.
David was the Guest of Honor at the 1992 U-Con gaming convention (held annually at the University of Michigan).
Pulver designed ''GURPS Ultra-Tech'' (1989), an equipment guide that could be used with many different worlds. Pulver also designed ''GURPS Psionics'' (1991) and ''GURPS Vehicles'' (1993), the latter of which featured a very mathematical vehicle construction system.〔 Mark MacKinnon brought Pulver on to Guardians of Order in November 1998, and Pulver took the lead in extending ''Big Eyes, Small Mouth'' from its simplistic start to a more complete game system.〔 Pulver also simultaneously worked on more licensed, standalone games, resulting in releases such as ''Dominion: Tank Police'' (1999), ''Demon City Shinjuku'' (2000), and ''Tenchi Muyo!'' (2000).〔 Pulver and John R. Phythyon, Jr., designed the gangster Samurai Tri-stat game ''Ghost Dog'' (2000) based on the film of the same name.〔 Pulver designed the hard science-fiction ''Centauri Knights'' (2001), the first original setting from Guardians of Order.〔 Pulver designed ''Transhuman Space'' (2002), a new science fiction setting for ''GURPS''.〔 Pulver oversaw the fourth edition of ''GURPS'' beginning in September 2002.〔
David is the designer of ''GURPS Vehicles'', a set of rules to design vehicles from a stone-age canoe to faster-than-light starships. ''GURPS Traveller'' (especially ''GURPS Traveller: Starships'' and ''GURPS Traveller: Ground Forces'') and ''GURPS World War 2'' (including ''GURPS WW2: Motorpool'') use somewhat simplified specialized versions of it. The design rules in ''GURPS Robots'' and ''GURPS Mecha'' are fully compatible with it. ''GURPS Reign of Steel'' uses the rules from ''GURPS Robots''.
In 2007, he completed the first vehicle design rules for the 4th edition of ''GURPS'', titled ''GURPS Spaceships.''
Pulver has stated in an interview that although he has been doing work for Steve Jackson Games "ever since I became a freelance writer," he has also done work for Guardians of Order (particularly in creating the second edition of the anime RPG Big Eyes Small Mouth aka "BESM"), White Wolf Publishing, Game Designer's Workshop, West End Games, Iron Crown Enterprises, and TSR. He is a fan of anime and manga.〔DiceCast Special Holiday Interview Episode () (by Polymancer Studios). Podcast, includes interview with David Pulver〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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